计算机科学
Paper Review Records
全部论文审稿周期
19 篇有效样本 · 按发表日期由新到旧排列
审稿天数=录用日期-收稿日期;保留 PDF/DOI/网页源链接
Usage of Virtual User Manuals for Increasing Knowledge About Emergency Procedures: Case Study of North Macedonia and Bosnia and Herzegovina
作者Ehlimana Cogo; Emir Cogo; Lina Miloshevska
作者单位1. Faculty of Electrical Engineering University of Sarajevo Sarajevo Bosnia and Herzegovina; 2. Faculty of Information Systems, Visualization, Multimedia, and Animation University of Information Science and Technology “St. Paul the Apostle” Ohrid North Macedonia
Topology‐Aware AR With G3‐Depth for Minimally Invasive Surgery
作者Qinghong Gao; Wen Tang; TaoRuan Wan
作者单位1. The School of Electronics and Electrical Engineering Wenzhou University of Technology Wenzhou Zhejiang China; 2. The Department of Creative Technology Bournemouth University Bournemouth UK; 3. The Faculty of Engineering & Digital Technologies University of Bradford Bradford West Yorkshire UK
CapsAR ‐ STEM : Integrating Capsule Networks With Augmented Reality Learning Cards for Enhanced Children's STEM Spatial Cognition in Elementary Education
作者Shuyi Zhang; Jian Teng
作者单位1. School of Humanities and Law Zhengzhou Shengda University Zhengzhou Henan China; 2. College of Education Sehan University Yeongam Jeollanam‐do Republic of Korea; 3. School of Mechanical and Electrical Engineering Lingnan Normal University Zhanjiang China
HoloDiff: Holistic Talking Human Animation Via Latent Diffusion
作者Xinmu Wang; Fumi Honda; Xiang Gao; Junqi Huang; Wei Chen; Xianfeng David Gu
作者单位1. Computer Science Department Stony Brook University Stony Brook NY USA; 2. Applied Mathematics and Statistics Stony Brook University Stony Brook NY USA; 3. Academy for Multidisciplinary Studies Capital Normal University Beijing China
Development and Validation of a Virtual Reality‐Driven Interactive Digital Craft Modeling System
作者Hong Li; JiFeng Shen; Zheyu Zhang; Jiabin Wei; Guanghui Huang
作者单位1. School of Fine Arts Guangdong Preschool Normal College in Maoming Maoming Guangdong China; 2. Faculty of Humanities and Arts Macau University of Science and Technology Taipa Macau China; 3. UX in NetEase Guangzhou Guangdong China; 4. Zhuhai M.U.S.T. Science and Technology Research Institute Zhuhai Guangdong China
Playing in Perfect Time: A Method for Synchronizing Scores, Avatars, and Game Elements With Precision
作者Katya Alvarez‐Molina; Juan Martínez‐Miranda; Rodrigo Garduño Linares; Ana Isabel Martínez‐García; Karina Caro
作者单位1. Unidad Académica Tepic, CICESE Tepic Nayarit México; 2. Instituto Artek Ciudad de México México; 3. Depto. de Ciencias de la Computación CICESE Ensenada Baja California México; 4. Universidad Autónoma de Baja California, FIAD‐UABC Ensenada Baja California México
Mamba‐Enhanced Graph Convolutional Network for Skeleton‐Based Stereoscopic Hand Gesture Recognition in Augmented Reality
作者Fucheng Wan; Jian Teng
作者单位1. School of Mechanical and Electrical Engineering Lingnan Normal University Zhanjiang China; 2. College of Education Sehan University Yeongam Jeollanam‐do Republic of Korea
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