CrushSCI.com
提供学术论文选刊润色服务
Entertainment Computing 期刊封面 计算机科学
返回期刊列表

Review Cycle Records

Entertainment Computing

Elsevier SCIE 非OA
2026新锐 3区2025中科院 3区2025 JCR Q2
161.6平均天数
136中位天数
41最短天数
506最长天数
3052025发文量

Paper Review Records

全部论文审稿周期

15 篇有效样本 · 按发表日期由新到旧排列
审稿天数=录用日期-收稿日期;保留 PDF/DOI/网页源链接

158 天

When NPCs take their time: Token latency effects in LLM-driven game conversations

作者Nikolina Roso; Sara Srebot; Nenad Markuš; Mirko Sužnjević

作者单位University of Zagreb Faculty of Electrical Engineering and Computing, Unska 3, 10000 Zagreb, Croatia

PDF源文件 DOI 网页
506 天

Parak: Enhancing speech articulation in children with SSDs through interactive play

作者Faezeh Bargi; Yoones A. Sekhavat; Samira Poudratchi

作者单位Faculty of Multimedia, Tabriz Islamic Art University, Hakim Nizami Ganjavi, Sq, Tabriz, 5164736931, East Azerbaijan, Tabriz, Iran; Department of Mathematics and Computer Science, Modern College of Business and Science, Bawshar Street, Way No. 273, Building No., 259, Muscat, Oman

PDF源文件 DOI 网页
161 天

Mining and extracting valuable positions for decisive chess games

作者Afro Ambanelli; Paolo Ciancarini; Angelo Di Iorio; Davide Falessi; Andrea Manzo; Massimo Venuto

作者单位AlphaChess, Italy; University of Bologna, Italy; University of Rome Tor Vergata, Italy

PDF源文件 DOI 网页
212 天

Synergizing code coverage and gameplay intent: Coverage-aware game playtesting with LLM-guided reinforcement learning

作者Enhong Mu; Minami Yoda; Yan Zhang; Mingyue Zhang; Yutaka Matsuno; Jialong Li

作者单位College of Computer and Information Science, Southwest University, Chongqing, China; College of Science and Technology, Nihon University, Chiba, Japan; Shenzhen International Graduate School, Tsinghua University, Shenzhen, China; Waseda Institute for Advanced Study, Waseda University, Tokyo, Japan

PDF源文件 DOI 网页
99 天

Gamified learning and human–computer interaction in platform ecosystems: Pathways of institutionalization and vocational integration

作者Hongfeng Zhang; Bowen Chen; Liwei Ding

作者单位Faculty of Humanities and Social Sciences, Macao Polytechnic University, R. de Luís Gonzaga Gomes, China

PDF源文件 DOI 网页
124 天

Puzzle first then forget smoothly: A puzzle-based method for identifying similar jockey silks for on-site horse race spectators

作者Yuki Miyazaki; Satoshi Nakamura

作者单位Meiji University, 4-21-1 Nakano, Nakano-ku, Tokyo 164-8525, Japan

PDF源文件 DOI 网页
128 天

Archaeological-prototyping-based story generation with large language models: Envisioning technology development through science fiction

作者Zhang Menghan; Ibrahim Khan; Zifan Ye; Ruck Thawonmas

作者单位Graduate School of Information Science and Engineering, Ritsumeikan University, Japan; College of Information Science and Engineering, Ritsumeikan University, Japan

PDF源文件 DOI 网页
240 天

Enhancing cross-cultural humor detection with theory-informed adapters

作者Jiangfan Feng; Jiaxi Liu

作者单位Chongqing Engineering Research Center of Spatial Big Data Intelligent Technology, Chongqing University of Posts and Telecommunications, Chongqing, 400065, China; School of Computer Science and Technology, Chongqing University of Posts and Telecommunications, Chongqing, 400065, China; School of Artificial Intelligence, Chongqing University of Posts and Telecommunications, Chongqing, 400065, China

PDF源文件 DOI 网页
41 天

Multimodal emotion–experience-driven adaptive music interaction in VR/AR for immersive entertainment

作者Lina Song

作者单位Public Arts Education and Teaching Center, Zhongyuan Institute of Science and Technology, Zhengzhou 451400, China

PDF源文件 DOI 网页
147 天

Trait-guided detective story generation in seven classic investigative styles with Large Language Models

作者Edirlei Soares de Lima; Margot M.E. Neggers; Marco A. Casanova; Bruno Feijó; Antonio L. Furtado

作者单位Breda University of Applied Sciences, Academy for AI, Games and Media, Monseigneur Hopmansstraat 2, Breda, 4817 JS, The Netherlands; Pontifical Catholic University of Rio de Janeiro, Department of Informatics, Rua Marquês de São Vicente 225, Rio de Janeiro, 22451-900, Brazil

PDF源文件 DOI 网页

Expert Matching · Case Demo

把投稿要求,转成可验证的期刊方案

说清专业、时限和作者背景,CrushSCI 结合真实审稿样本,给出拟题方向、期刊初筛与周期判断。

CrushSCI 在线

客户询问

我是环境工程专业,需要一篇 SCI,希望 3 个月内见刊。没有基金,也没有大牛挂名,可以投哪些期刊?

CrushSCI回复

可以。先按 90 天时限做可行性筛选,同步查找无基金、无知名作者挂靠的典型论文案例,作为选刊依据。重点核对研究质量与期刊 scope。

拟题建议
《融合机器学习与生命周期评价的城市污水处理碳排放预测与优化》

样本口径2026 年最近 5 篇有效论文样本

平均审稿96.4 天

中位数77 天

Contact CrushSCI

联系 CrushSCI

扫码添加微信,或留下手机号/微信号,我们将与你确认稿件阶段、编辑需求和投稿计划。

当前选择:论文编辑服务

也可以预留联系方式

手机号和微信号至少填写一项,仅用于本次咨询联系,不会公开。