Review Cycle Records
INTERACTING WITH COMPUTERS
数据更新 2026-07-20 · 完整周期 10 篇 · 日期来源可逐条复核
INTERACTING WITH COMPUTERS已收录10篇完整论文周期样本,平均审稿603.6 天,中位审稿340.5 天。2025中科院4区,非OA,2025发文量61。页面含论文收到日期、录用日期、PDF、DOI和出版社网页溯源入口。
Latest Papers
最新发表论文审稿周期
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The new social image: how AI competency and AI proactivity influence self- and peer-perceptions in the workplace
作者Kuntal Ghosh; Marc Hassenzahl; Shadan Sadeghian
作者单位1. Autonomous Interactive Systems, University of Siegen , Kohlbettstraße 15, 57072, Siegen, Germany; 2. Experience & Interaction Design, University of Siegen , Kohlbettstraße 15, 57072, Siegen, Germany
Born-accessible design: moving from theory to developing a pragmatic methodological framework
作者Jonathan Lazar; Rachel Wood; Abhinav Kannan; Jinjuan Heidi Feng; Garreth W Tigwell; Mary Ann M J Jawili; Alexa Siu; Rajiv Jain
作者单位1. College of Information, Maryland Initiative for Digital Accessibility, University of Maryland at College Park , College Park, MD ,; 2. College of Engineering, Computing and Applied Sciences, Clemson University , Clemson, SC ,; 3. Computer and Information Sciences Department, Towson University , Towson, MD ,; 4. School of Information, Rochester Institute of Technology , Rochester, NY ,; 5. Accessibility, ServiceNow , Santa Clara, CA ,; 6. Adobe Research , San Jose, CA ,
WellBe: Participatory design and development of a smartwatch application for neurodivergent adults’ emotional regulation
作者Niloofar Kalantari; Anika Binte Islam; Anna Evmenova; Heidi J Graff; Sungsoo Ray Hong; Vivian Genaro Motti
作者单位1. Department of Information Sciences and Technology George Mason University Fairfax , VA, US; 2. College of Education and Human Development George Mason University Fairfax , VA, US; 3. College of Education George Mason University Fairfax , VA, US
The design of neutrality: evaluations and biases in the perception of male, female, and neutral avatar faces in a gender diverse sample
作者Lorenzo Reina; Stefano Guidi; Oronzo Parlangeli
作者单位1. Department of Social, Political and Cognitive Sciences (DISPOC), University of Siena , Siena ,
Emotion regulation in immersive virtual reality environments: a scoping review
作者Anna-Leena Macey; Joseph Macey; Juho Hamari
作者单位1. Gamification Group, Research Centre of Gameful Realities, Computing Sciences Unit, Faculty of Information Technology and Communication Sciences, Tampere University , Tampere ,; 2. Future Lab for Academic Research in Esports (FLARE), Department of Information and Communication Technology, Faculty of Engineering and Science, University of Agder , Grimstad ,