Paper Review Records
全部论文审稿周期
23 篇有效样本 · 按发表日期由新到旧排列
审稿天数=录用日期-收稿日期;保留 PDF/DOI/网页源链接
147
天
Computational game content generation and socially responsible design: Current practices, challenges, and open problems
作者
Robin Horst; Ralf Dörner; Saptarshi Neil Sinha; Paul Julius Kühn展开收起
作者单位
RheinMain University of Applied Sciences, Kurt-Schumacher-Ring 18, Wiesbaden, 65197, Hessen, Germany; Fraunhofer Institute for Computer Graphics Research IGD, Fraunhoferstraße 5, Darmstadt, 64283, Hessen, Germany展开收起
98
天
22
天
33
天
Strokes2Deform: Physics-informed learning of deformation fields on 3D stroke clouds
作者
Shervin Rasoulzadeh; Raman Suliman; Arvin Rasoulzadeh; Iva Kovacic; Michael Wimmer展开收起
作者单位
TU Wien, Center for Geometry and Computational Design, Karlsplatz 13, A-1040, Vienna, Austria; METROM Mechatronische Maschinen GmbH, Schönaicher Straße 6, 09232, Hartmannsdorf, Germany展开收起
36
天
G1NDiff: Fast 3D scene editing with reprojection-conditioned GAN-diffusion training on 2D datasets
作者
Ivan Ojeda Martin; Jorge Bustos Sanchez; Alessio Mazzucchelli; Mario Alfonso Arsuaga; Adrian Penate-Sanchez展开收起
作者单位
Arquimea Research Center (ARC), NANOtec Building, Parque Las Mantecas, Cmo de las Mantecas S/N, La Laguna, 38320, Santa Cruz de Tenerife, Spain; IUSANI, Universidad de Las Palmas de Gran Canaria, C/ Juan de Quesada 30, 35001, Las Palmas de Gran Canaria, Gran Canaria, Spain展开收起
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